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48-77 Space Marines Redemptor Dreadnought$125.00 $100.00Redemptor Dreadnoughts are giant war machines that crush bone and splinter skulls as they bludgeon through enemy ranks. Taller, broader and more cunningly wrought than the Dreadnoughts of tradition...
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//elementalarcade.com.au/cdn/shop/files/99120101192_PrimarisRepulsor01_771x1000.jpg?v=1734496623SALE48-78 Space Marines Primaris Repulsor$155.00 $124.00The Repulsor armoured transport is a deadly combination of manoeuvrability and raw brute force. Due to the turbine array at its rear, it has tremendous motive power, held aloft by powerful anti-gra...
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48-79 Space Marines Primaris Inceptors$97.00 $77.60The swiftest of the Primaris battle-brothers, Inceptors fill the role of spearhead troops. They hit the enemy in one sudden and overwhelming blow, leaving them reeling as follow-up waves of Space M...
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48-84 Space Marine Primaris Lieutenant with Power Sword$63.00 $50.40Lieutenants act as the right hands of their Captains by providing tactical flexibility and helping to direct their battle-brothers in war. They are often entrusted with direct battlefield command o...
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48-90 Space Marines: Terminator Squad$110.00 $88.00Terminator Squads go to battle clad in Tactical Dreadnought armour – a marvel of technology that enables its wearer to survive almost anything, from the stresses of teleportation to earth-shaking a...
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48-91 Space Marines: Chaplain in Terminator Armour$77.00 $61.60Chaplains rouse Space Marines to war with their litanies of faith, and never is this spiritual fortification more vital than amidst the blood and horror of boarding actions and beachhead strikes. T...
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48-92 Space Marines: Captain in Terminator Armour$77.00 $61.60Space Marine Captains fight from the front, and few forms of armour enable them to do so as effectively as Terminator plate. This formidably resilient suit protects the Captain against all but the ...
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48-93 Space Marines Primaris Eliminators$97.00 $77.60Dedicated marksmen, Eliminators haunt the shadows of the battlefield, seeking out targets of opportunity and bringing them down with pinpoint volleys of fire. Then, these silent assassins slip away...
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48-94 Space Marines Primaris Impulsor$140.00 $112.00The Impulsor is a lightly armoured, fast-moving assault transport favoured by Vanguard Space Marine forces. Benefiting from the same advanced gravitic-impulsion technology employed by the heavier R...
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48-95 Space Marines Heavy Intercessors$110.00 $88.00Clad in thick Gravis armour, Heavy Intercessors secure ground and are immovable in defence. Always ready for any sign of enemy counter-attack, they stand firm, laying down volleys of heavy fire tha...
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//elementalarcade.com.au/cdn/shop/files/99070101076_SMPrimarisAncientLead_771x1000.jpg?v=1693809741SALE48-96 Space Marines: Primaris Ancient$67.00 $53.60Ancients bear a Space Marine Chapter’s precious standards. These glorious relics have been present in some of the Chapter’s most notable battles, their finely worked designs commemorating countless...
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//elementalarcade.com.au/cdn/shop/files/99120101263_SMPrimarisIncursors01_771x1000.jpg?v=1734498820SALE48-97 Space Marines Primaris Infiltrators / Incursors$105.00 $84.00Incursors are clad in lightweight Mk X Phobos armour for added speed and manoeuvrability. They hunt their prey with occulus bolt carbines and multi-spectrum targeting arrays, giving them pinpoint a...
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48-98 Space Marines Primaris Invictor Warsuit$120.00 $96.00The Invictor Tactical Warsuit is a stripped-back variant on the Redemptor Dreadnought frame. Instead of a revenant hero in a sarcophagus, this combat walker is piloted by a live Primaris Space Mari...
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49-01 Codex: Necrons$98.00 $78.40The Necrons are a deathless species of alien androids who dominated the galaxy in ages past. After millions of years in self-imposed slumber, they are rising from their hidden tomb complexes to mar...
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49-04 Combat Patrol: Necrons$268.00 $214.40The Necrons rise across the galaxy, android legions emerging from stasis-crypts after millions of years in deathless slumber. Amonhotekh's Guard stalk the worlds that once belonged to their master,...
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//elementalarcade.com.au/cdn/shop/files/99120110052_NecronWarriorsLead_771x1000.jpg?v=1742677475SALE49-06 Necrons: Necron Warriors$82.00 $65.60Necron Warriors form the majority of a tomb world's nigh-inexhaustible armies. They are a corps of fleshless mechanoids, ranged in their millions against the vital races of the galaxy. Ancient limb...
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//elementalarcade.com.au/cdn/shop/files/99120110058_TriarchLychguardLead_771x1000.jpg?v=1742678427SALE49-07 Necrons Triarch Praetorians / Lychguard$77.00 $61.60The Lychguard are the wardens of the nobility, said to be utterly dedicated to their charges. While most Necrons wear a suit of living metal, the Lychguard wear huge suits of ancient armour.The Lyc...
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49-09 Necrons Monolith$315.00 $252.00Nothing is so emblematic of Necron implacability as the Monolith. Like all Necron constructs, it is composed of living metal – a complex semi-sentient alloy that ripples and flows to repair damage ...
Elemental Grading Guide

Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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