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Translation missing: en.sections.collection_template.product_count
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51-17 Tyranids: Hormagaunts$86.00 $68.80Hormagaunts are swarming shock troops, seeded onto prey worlds in their billions. As simple hunter-slayer organisms, spawned Hormagaunts can be left to rampage across battlefields and populations, ...
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//elementalarcade.com.au/cdn/shop/files/99120106058_TYRWarriorsLeadPrime_771x1000.jpg?v=1744100490SALE51-18 Tyranids: Warriors$75.00 $60.00Tyranid Warriors are the most adaptable of all the Hive Mind’s bioforms. They are efficient killing machines with the ability to employ a wide variety of bio-weapon symbiotes. On the battlefield th...
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51-22 Tyranids: Venomthropes / Neurothrope / Zoanthropes$103.00 $82.40Zoanthropes are powerful psykers, living synapse nodes created solely to harness the psychic potential of the Hive Mind. By flexing the merest part of its mystical mind, a Zoanthrope can manifest t...
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51-23 Tyranids: Broodlord$77.00 $61.60When Tyranids invade, the Broodlord leads his followers into battle, often appearing from sewers or hidden vents to cause untold carnage amongst the enemy army. Incredibly dangerous as with all Tyr...
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51-27 Tyranids: Parasite of Mortrex$74.00 $59.20Swooping on leathery wings, Parasites of Mortrex use their barbed ovipositors to drive Ripper gestation pods deep into their victims’ bodies. These swiftly-growing creatures soon chew themselves fr...
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51-28 Tyranids: Barbgaunts$77.00 $61.60Barbgaunts are little more than living weapons, their bodies and biological cannons slaved to the will of a pulsating ganglio-parasite that piggybacks them into battle. Once there, they unleash vol...
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51-29 Tyranids: Lictor$86.00 $68.80Lictors are a sinister adaptation of the Tyranid Warrior bioform, specialising in infiltration, scouting, and assassination. Hidden by their chameleonic skin, these vanguard beasts stalk their prey...
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51-30 Tyranids: Deathleaper$105.00 $84.00The Deathleaper is a rare and advanced development of the Lictor strain, perfectly evolved to act as a terror weapon. This apex Lictor possesses an instinctive understanding of how to spread fear t...
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51-31 Tyranids: Norm Emissary / Norn Assimilator$198.00 $158.40Each Norn Emissary is a purpose-bred beast, spawned by its Norn Queen to accomplish a specific and singular objective – be it hunting a strategically gifted commander, abducting a knowledgeable pre...
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51-32 Tyranids: Neurolictor$74.00 $59.20Neurolictors are nightmarish living weapons of psychological warfare, engineered to implant mind-altering parasites and project a neural disruption field that provokes atavistic terror responses in...
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51-33 Tyranids: Neurogaunts$74.00 $59.60Neurogaunts scuttle forward in seething masses, driven on by the parasitic neurocytes that cling to their backs. Their primary purpose is to protect the synaptic node-beasts coordinating invasion s...
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51-34 Tyranids: Termagants$77.00 $61.60Termagants are scuttling predators that attack in huge swarms, armed with living weapons that spit flesh-eating organisms and venomous spines. Originally spawned to roam the tight arterial passages...
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51-37 Tyranids: Von Ryan's Leapers$86.00 $68.80Von Ryan’s Leapers are swift, agile Tyranid bioforms, cunning hunters and stealth ambushers that are especially lethal when fighting in dense terrain. Packs of Leapers lie in wait like living mines...
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51-41 Tyranids: Biovore / Pyrovore$86.00 $68.80Biovores are living artillery pieces, swollen with the clutch of explosive Spore Mines that they nurture within their bodies. Upon anchoring itself to the ground with chitinous spurs, a Biovore und...
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51-44 Genestealer Cults: Biophagus$46.00 $36.80A master of gene-manipulation and bio-alchemy, the Biophagus is responsible for industrialising the process of indoctrination and infection. They concoct devious new contaminants that infect their ...
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51-45 Genestealer Cults: Clamavus$46.00 $36.80The Clamavus is an information assassin supreme, seeding audio-viruses into the planetary vox network and dismantling communications. It is their role to create an aura of fear and confusion that t...
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51-46 Genestealer Cults: Locus$46.00 $36.80Stoic and inhumanly patient, the Locus can go from sombre stillness to a blur of motion in an eye-blink. This sudden eruption of violence is as startling as it is deadly. Like a Lictor jumping from...
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51-47 Genestealer Cults: Magus$46.00 $36.80Maguses are psychically gifted and possessed of a supernatural charisma. Their control of the hybrids around them is total. As a prophet of their Patriarch, the word of a Magus is law, and their te...
Elemental Grading Guide

Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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