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Cardfight!! Vanguard
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Translation missing: en.sections.collection_template.product_count
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43-11 Chaos Space Marines: Rhino$70.00 $56.00Reliable, resilient and easily repaired, the Rhino has been the mainstay transport of the Space Marine Legions since time immemorial. The Rhinos maintained by the Chaos Space Marines and their vari...
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//elementalarcade.com.au/cdn/shop/products/99120201130_S2DDaemonPrince01_771x1000.jpg?v=1676522497SALE83-64 Daemon Prince$145.00 $116.00Daemon Princes were once mortal champions of Chaos, elevated to eternal daemonhood as a coveted reward from their mercurial patrons. Each of these corrupt monstrosities is a walking testament to th...
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//elementalarcade.com.au/cdn/shop/products/99120102063_RubicMarines02_771x1000.jpg?v=1672797151SALE43-35 Thousand Sons: Rubric Marines$104.00 $83.20Stepping out from the fog of war come the Rubricae. Many of these undying warriors were psykers in their own right, before an ancient curse damned them to an eternity as living husks – their baroqu...
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43-15 Chaos Space Marines: Heldrake$90.00 $72.00Heldrakes are dragon-like Daemon Engines that soar above the battlefield, engaging in furious duels with enemy aircraft. They pick their foes apart with obsessive precision and malicious glee. Shou...
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43-14 Chaos Space Marines: Forgefiend // Maulerfiend$100.00 $80.00Forgefiends are fused with enormous rotary cannons that fire fist-sized phosphor shells, or else with ancient artefact ordnance perverted to vomit ectoplasma from the innards of the beast. With suc...
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//elementalarcade.com.au/cdn/shop/files/99120102067_ExhaltedSorcerers02_771x1000.jpg?v=1745195173SALE43-39 Thousand Sons: Exalted Sorcerers$105.00 $84.00Twisted arcanists, wicked of intent and strange of form, Exalted Sorcerers have an encyclopædic knowledge of spells and are able to bend reality to their desires. Amongst their number are warrior-m...
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43-36 Thousand Sons: Scarab Occult Terminators$105.00 $84.00Scarab Occult Terminators were once the finest psykers in the Thousand Sons Legion, bodyguards to Magnus the Red himself. Reduced to dust along with their brethren, they now possess only an echo of...
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43-34 Thousand Sons: Magnus The Red$250.00 $200.00The air screams as Magnus the Red descends from the skies, and stone runs molten beneath his shadow. Cyclopean son of the Emperor of Mankind, his very presence is anathema to logic. To look upon hi...
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43-38 Ahriman Arch-Sorcerer of Tzeentch$77.00 $61.60For ten thousand years, the seeker of arcane truths known as Ahriman has roamed the galaxy in a quest to acquire every artefact, every tome and every scroll that harbours eldritch powers. Worlds bu...
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//elementalarcade.com.au/cdn/shop/files/99120102122_TSInfernalMasterLead_771x1000.jpg?v=1745194999SALE43-79 Thousand Sons: Infernal Master$74.00 $59.20Infernal Masters forge pacts with daemonic entities, referred to in the lore of Prospero as tutelaries. Chanting jagged syllables and making promises of blood and souls, they unleash the powers of ...
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//elementalarcade.com.au/cdn/shop/files/99120201065_TzaangorWarriors01_771x1000.jpg?v=1745195508SALE83-75 Tzeentch Arcanites: Tzaangors // Bestial Shock Troops$90.00 $72.00Tzaangors are savage, avian beastmen, transmogrified by Tzeentch's power from followers and foes alike. These mutants are unnaturally sensitive to omens and arcane power, chasing the winds of fate ...
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83-10 Chaos Spawn$70.00 $56.00Chaos Spawn are hideous victims of their own ambition, their wracked minds and distorted bodies unable to withstand the gifts – or curses – of the Dark Gods. Reduced to lumpen mounds of muscle and ...
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83-76 Tzeentch Arcanites: Tzaangor Shaman$63.00 $50.40Tzaangor Shamans are born under dark omens, blessed with eldritch intelligence and prodigious sorcerous abilities. Soaring above the battlefield atop the bizarre Discs of Tzeentch, these bestial pr...
Elemental Grading Guide

Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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