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topThere are 28 productsSort
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51-32 Tyranids: Neurolictor$75.50 $60.40Neurolictors are nightmarish living weapons of psychological warfare, engineered to implant mind-altering parasites and project a neural disruption field that provokes atavistic terror responses in...
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51-28 Tyranids: Barbgaunts$79.50 $63.60Barbgaunts are little more than living weapons, their bodies and biological cannons slaved to the will of a pulsating ganglio-parasite that piggybacks them into battle. Once there, they unleash vol...
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60-13 Tyranids: Termagants And Ripper Swarm + Paints Set$60.00 $48.00Termagants are scuttling predators that attack in huge swarms, spitting living ammunition from their symbiotic weapons. Ripper Swarms squirm alongside them as living carpets of teeth and flesh, dev...
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//elementalarcade.com.au/cdn/shop/products/99120106054_TYRTyrannofexLead_771x1000.jpg?v=1680487948SALE51-09 Tyranids: Tyrannofex / Tervigon$116.00 $92.80The Tyrannofex has the armour and fortitude of a living battle fortress and its weaponry eclipses that of its foes' most powerful battle tanks in both quantity and devastating potential. The Tyrann... -
40-06 Getting Started With Warhammer 40,000$30.00 $24.00Warhammer 40,000 is a fast-paced and explosive tabletop wargame. Will you choose to play as the mighty Space Marines, the all-consuming alien Tyranids, or one of the many other unique factions of w...
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51-23 Tyranids: Broodlord$79.50 $63.60When Tyranids invade, the Broodlord leads his followers into battle, often appearing from sewers or hidden vents to cause untold carnage amongst the enemy army. Incredibly dangerous as with all Tyr...
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//elementalarcade.com.au/cdn/shop/files/99120106058_TYRWarriorsLeadPrime_771x1000.jpg?v=1744100490SALE51-18 Tyranids: Warriors$80.00 $64.00Tyranid Warriors are the most adaptable of all the Hive Mind’s bioforms. They are efficient killing machines with the ability to employ a wide variety of bio-weapon symbiotes. On the battlefield th... -
51-07 Tyranids: Hive Guard$107.00 $85.60Hive Guard are heavily armoured gun-beasts bound to extremely powerful symbiotic bio-weapons. They are created to guard the Tyranid Hive Ships and capillary towers that stand sentinel over prey wor...
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51-12 Tyranids: Gargoyle Brood$70.00 $56.00Gargoyles are often the first wave of a Tyranid swarm to be seen in battle. Thus a Tyranid attack is preceded by the beating of thousands of membranous wings as Gargoyle Broods descend upon the foe...
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51-27 Tyranids: Parasite Of Mortrex$75.50 $60.40Swooping on leathery wings, Parasites of Mortrex use their barbed ovipositors to drive Ripper gestation pods deep into their victims’ bodies. These swiftly-growing creatures soon chew themselves fr...
Showing 19 -28 of 28 itemsAdded To Cart :Add To Cart Failed :product successfully added to wishlist !Elemental Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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