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topThere are 612 productsSort
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59-14 Adeptus Mechanicus Battle Servitors Kataphron Breachers / Kataphron Destroyers$110.00 $88.00Much larger and far more powerful than the servitors used by the rest of the Imperium, Kataphron Breachers are not so much born as assembled. Fulfilling the role of living shield and battering ram,...
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//elementalarcade.com.au/cdn/shop/files/99120116003_SicarianInfiltrators01_771x1000.jpg?v=1744105481SALE59-11 Adeptus Mechanicus: Sicarian Ruststalkers / Sicarian Infiltrators$102.00 $81.60Now more machine than man, the Sicarian Infiltrators are a hideous, frightening strike force - the height of Adeptus Mechanicus posthuman engineering. Enemies fall, deafened and blinded by the scre... -
59-12 Adeptus Mechanicus: Ironstrider Ballistarius$101.00 $80.80With a distinctive two-legged walking tank-shape, the artillery platform known as the Ironstrider Balistarius is a fearsome sight indeed. Gyroscopically balanced, with downlinks providing them with...
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59-17 Adeptus Mechanicus Belisarius Cawl$110.00 $88.00Archmagos Dominus Belisarius Cawl was already old at the dawn of the Imperium, over ten thousand years ago. During that span of ages the Tech-Priest has served as a Forge Lord, a Lexico Arcanus and...
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59-15 Adeptus Mechanicus Electro-Priests$86.00 $68.80Surrounded by a protective veil of lightning, clutching electroleech staves, the Fulgurite Electro-Priests believe that there is no greater blasphemy than the waste of energy. Striding into battle ...
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59-13 Adeptus Mechanicus Onager Dunecrawler$125.00 $100.00Owing its origin to the lost knowledge of millennia, the Onager Dunecrawler is based on the Mars Universal Land Engine; itself inspired by the bad-tempered beasts of burden that transported their m...
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59-30 Adeptus Mechanicus: Technoarchaelogist$57.00 $45.60Technoarcheologists are seekers of divine mechanical arcana, driven to uncover that which is hidden, and to analyse its capabilities. Hardened to life on the Imperium’s dangerous frontiers, these p...
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59-21 Adeptus Mechanicus Tech-Priest Manipulus$71.00 $56.80The ruling castes of the Adeptus Mechanicus are the Tech-Priests – robed zealots whose flesh is replaced over time with bionic enhancements. These technosavants carry a bewildering array of titles,...
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59-18 Adeptus Mechanicus Tech-Priest Dominus$71.00 $56.80The masters of the Cult Mechanicus, the Tech-Priests Dominus have a prodigious talent and hunger for war. Their minds are filled by a constant stream of information - bullet trajectories, optimal a...
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//elementalarcade.com.au/cdn/shop/files/99070105002_TechpriestEnginseer01_771x1000.jpg?v=1744105751SALE59-27 Adeptus Mechanicus: Tech-Priest Enginseer$67.00 $53.60Tech-Priest Enginseers are robed machine-mystics tasked with using arcane lore and cybernetic arrays to effect battlefield repairs upon damaged fighting machines to them, every war engine is a pric... -
64-74 Sector Mechanicus: Sacristan Forgeshrine$96.00 $76.80Deployed at the forefront of battle, a Sacristan Forgeshrine forms a vital support hub for knightly lances. Vital rituals are carried out here, the Forgeshrine’s Auto-Sacristan offering repairs, re...
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38-40 Codex: Genestealer Cults$104.00 $83.20Genestealer Cults are fanatical sects of alien hybrids that infest Human worlds beyond count. They lurk unseen for generations, hiding and preparing in the dark until their Day of Ascension arrives...
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57-01 Codex: Grey Knights (English)$104.00 $83.20Inside this 104-page hardback book, you'll find:- Lore- Photography & Artwork- Rules for using the Grey Knights in games of Warhammer 40,000- 25 datasheets- five Detachments- Gate of Infinity a...
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55-01 Codex Supplement: Black Templars (Eng)$56.00 $44.80Inside this 96-page hardback book, you'll find:- Lord- Artwork & Photography- Rules for using the Black Templars in games of Warhammer 40,000- 18 datasheets- 3 Detachments- two army-wide rules-...
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83-10 Slaves to Darkness: Chaos Spawn$74.00 $59.20This kit comprises 89 plastic components, and 2x Citadel 50mm Round Bases. These miniatures require assembly and are supplied unpainted
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83-76 Tzeentch Arcanites: Tzaangor Shaman$67.00 $53.60This kit comprises 16 plastic components, and 1x Citadel 40mm Round Base. This miniature requires assembly and is supplied unpainted
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85-34 Dark Elf Supreme Sorceress$27.00 $21.60This plastic kit contains one Sorceress armed with a witchstaff - a finely detailed kit that comes in seven components including a fully detailed 20mm square base. This miniature is supplied unpain...
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83-74 Tzeentch Arcanites: Tzaangor Enlightened / Tzaangor Skyfires$88.00 $70.40The miniatures can alternatively be built on foot, or as Tzaangor Skyfires – an elite ranged unit armed with ornate bows.This kit comprises 62 plastic components, and 3x Citadel 40mm Round Bases. T...
Showing 595 -612 of 612 itemsAdded To Cart :Add To Cart Failed :product successfully added to wishlist !Elemental Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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