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Translation missing: en.sections.collection_template.product_count
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59-13 Adeptus Mechanicus Onager Dunecrawler$125.00 $100.00Owing its origin to the lost knowledge of millennia, the Onager Dunecrawler is based on the Mars Universal Land Engine; itself inspired by the bad-tempered beasts of burden that transported their m...
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59-30 Adeptus Mechanicus: Technoarchaelogist$55.50 $44.40Technoarcheologists are seekers of divine mechanical arcana, driven to uncover that which is hidden, and to analyse its capabilities. Hardened to life on the Imperium’s dangerous frontiers, these p...
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59-21 Adeptus Mechanicus Tech-Priest Manipulus$67.00 $53.60The ruling castes of the Adeptus Mechanicus are the Tech-Priests – robed zealots whose flesh is replaced over time with bionic enhancements. These technosavants carry a bewildering array of titles,...
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59-18 Adeptus Mechanicus Tech-Priest Dominus$67.00 $53.60The masters of the Cult Mechanicus, the Tech-Priests Dominus have a prodigious talent and hunger for war. Their minds are filled by a constant stream of information - bullet trajectories, optimal a...
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//elementalarcade.com.au/cdn/shop/files/99070105002_TechpriestEnginseer01_771x1000.jpg?v=1744105751SALE59-27 Adeptus Mechanicus: Tech-Priest Enginseer$63.00 $50.40Tech-Priest Enginseers are robed machine-mystics tasked with using arcane lore and cybernetic arrays to effect battlefield repairs upon damaged fighting machines to them, every war engine is a pric...
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64-74 Sector Mechanicus: Sacristan Forgeshrine$96.00 $76.80Deployed at the forefront of battle, a Sacristan Forgeshrine forms a vital support hub for knightly lances. Vital rituals are carried out here, the Forgeshrine’s Auto-Sacristan offering repairs, re...
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40-06 Getting Started with Warhammer 40,000$30.00 $24.00Warhammer 40,000 is a fast-paced and explosive tabletop wargame. Will you choose to play as the mighty Space Marines, the all-consuming alien Tyranids, or one of the many other unique factions of w...
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38-40 Codex: Genestealer Cults$98.00 $78.40Genestealer Cults are fanatical sects of alien hybrids that infest Human worlds beyond count. They lurk unseen for generations, hiding and preparing in the dark until their Day of Ascension arrives...
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57-01 Codex: Grey Knights (English)$98.00 $78.40Inside this 104-page hardback book, you'll find:- Lore- Photography & Artwork- Rules for using the Grey Knights in games of Warhammer 40,000- 25 datasheets- five Detachments- Gate of Infinity a...
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55-01 Codex Supplement: Black Templars (Eng)$55.50 $44.40Inside this 96-page hardback book, you'll find:- Lord- Artwork & Photography- Rules for using the Black Templars in games of Warhammer 40,000- 18 datasheets- 3 Detachments- two army-wide rules-...
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//elementalarcade.com.au/cdn/shop/files/99120201065_TzaangorWarriors01_771x1000.jpg?v=1745195508SALE83-75 Tzeentch Arcanites: Tzaangors // Bestial Shock Troops$90.00 $72.00Tzaangors are savage, avian beastmen, transmogrified by Tzeentch's power from followers and foes alike. These mutants are unnaturally sensitive to omens and arcane power, chasing the winds of fate ...
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83-10 Chaos Spawn$70.00 $56.00Chaos Spawn are hideous victims of their own ambition, their wracked minds and distorted bodies unable to withstand the gifts – or curses – of the Dark Gods. Reduced to lumpen mounds of muscle and ...
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83-76 Tzeentch Arcanites: Tzaangor Shaman$63.00 $50.40Tzaangor Shamans are born under dark omens, blessed with eldritch intelligence and prodigious sorcerous abilities. Soaring above the battlefield atop the bizarre Discs of Tzeentch, these bestial pr...
Elemental Grading Guide

Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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