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45-07 Drukhari Kabalite Warriors$66.00 $52.80Warriors of the Kabals form the beating heart of each Drukhari strike force. They are the cruellest and most rapacious of their caste, hungry for power and thirsty for the suffering of others. Kaba...
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45-08 Drukhari Wyches$66.00 $52.8010 multi-part plastic Drukhari Wyches. This 92-piece set includes: 14 different heads, 10 different bodies (six female variants and four male variants). Also included are all of the weapon options ...
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//elementalarcade.com.au/cdn/shop/files/99120112042_LelithHesperaxLead_771x1000.jpg?v=1742691056SALE45-37 Drukhari Lelith Hesperax$75.00 $60.00Lelith Hesperax’s athleticism is far beyond those of other Wyches. She has raised death to a high art, wielding nothing more than simple knives. Gifting her victims with precise wounds in a blur of...
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45-22 Drukhari Archon$33.00 $26.40The Archons are the masters of the Drukhari Kabals. Regal and monstrous in equal measure, each wields the power to enslave worlds and destroy civilisations. Archons have fed upon the pain of so man...
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51-23 Tyranids: Broodlord$77.00 $61.60When Tyranids invade, the Broodlord leads his followers into battle, often appearing from sewers or hidden vents to cause untold carnage amongst the enemy army. Incredibly dangerous as with all Tyr...
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//elementalarcade.com.au/cdn/shop/files/99120106058_TYRWarriorsLeadPrime_771x1000.jpg?v=1744100490SALE51-18 Tyranids: Warriors$75.00 $60.00Tyranid Warriors are the most adaptable of all the Hive Mind’s bioforms. They are efficient killing machines with the ability to employ a wide variety of bio-weapon symbiotes. On the battlefield th...
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51-22 Tyranids: Venomthropes / Neurothrope / Zoanthropes$103.00 $82.40Zoanthropes are powerful psykers, living synapse nodes created solely to harness the psychic potential of the Hive Mind. By flexing the merest part of its mystical mind, a Zoanthrope can manifest t...
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51-07 Tyranids: Hive Guard$100.00 $80.00Hive Guard are heavily armoured gun-beasts bound to extremely powerful symbiotic bio-weapons. They are created to guard the Tyranid Hive Ships and capillary towers that stand sentinel over prey wor...
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51-12 Tyranids: Gargoyle Brood$66.00 $52.80Gargoyles are often the first wave of a Tyranid swarm to be seen in battle. Thus a Tyranid attack is preceded by the beating of thousands of membranous wings as Gargoyle Broods descend upon the foe...
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51-06 Tyranids: Genestealers$94.50 $75.60Genestealers are peerless predators, swift vanguard organisms armoured in chitinous plates and possessed of terrifying strength and agility. Their broods move far ahead of the Tyranid hive fleets, ...
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51-27 Tyranids: Parasite of Mortrex$74.00 $59.20Swooping on leathery wings, Parasites of Mortrex use their barbed ovipositors to drive Ripper gestation pods deep into their victims’ bodies. These swiftly-growing creatures soon chew themselves fr...
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56-29 Tau Empire: Commander Shadowsun$90.00 $72.00O’Shaserra, Commander Shadowsun, is a superlative warrior and a masterful tactician. She leaps around the battlefield in her XV22 battlesuit, using its advanced targeting systems and sophisticated ...
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//elementalarcade.com.au/cdn/shop/files/99120113035_TauEmpireGhostkeel01_771x1000.jpg?v=1735865983SALE56-20 Tau Empire: XV95 Ghostkeel Battlesuit$140.00 $112.00A huge, deadly and nigh-undetectable weapon of impressive killing capacity, the XV95 Ghostkeel Battlesuit is a formidable display of T'au war technology. Piloted by a single, hand-picked T'au warri...
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//elementalarcade.com.au/cdn/shop/files/99120113075_TidewallShieldlineLead_771x1000.jpg?v=1735865739SALE56-51 Tau Empire: Tidewall Shieldline$116.00 $92.80A virtually impenetrable barrier of glowing energy from behind which the Fire Warriors of the T'au Empire can pour scathing fire upon their foes, the Tidewall Shieldline thrums across the battlefie...
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56-10 Tau Empire: TY7 Devilfish$79.00 $63.20The Devilfish is the ubiquitous armoured transport of the Fire caste. It’s tough and surprisingly agile, using anti-grav skimmer technologies to glide over broken terrain and deploy infantry teams ...
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//elementalarcade.com.au/cdn/shop/files/99070113006_CadreFirebladeLead_771x1000.jpg?v=1735865658SALE56-16 Tau Empire: Cadre Fireblade$29.00 $23.20Fireblades are the most grizzled and seasoned Fire Warriors of their cadre, whose skill at the Fire Warrior's art leads them to eschew battlesuit technology. They are excellent field leaders and th...
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56-32 Tau Empire: Darkstrider$63.00 $50.40Darkstrider is as much a maverick as he is a master of covert operations, renowned – despite his occasional insubordination – as a formidable leader of stealth and sabotage missions. His structural...
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56-24 Tau Empire: Ethereal$55.50 $44.40The Ethereal caste are the serene spiritual leaders of the T’au, embodying the wisdom and unity of the Greater Good. In times of war, more fervent Ethereals take to the field in person, living icon...
Elemental Grading Guide

Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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