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Translation missing: en.sections.collection_template.product_count
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51-61 Genestealer Cults: Achilles Ridgerunner$89.00 $71.20Achilles Ridgerunners range into deadly frontier environments, their pilots scanning for promising resource deposits and communicating their location back to base. Though well equipped to engage en...
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//elementalarcade.com.au/cdn/shop/files/99120117014_GSCAtalanJackals01_771x1000.jpg?v=1742684362SALE51-62 Genestealer Cults: Atalan Jackals$104.00 $83.20Atalan Jackals are fourth generation Neophytes who form the outriders of their gene-sect. They roam the corners of the host planet in search of new regions for their cult to infest.Atalan Jackals p...
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//elementalarcade.com.au/cdn/shop/files/99120117013_GSCJackalAlphus01_771x1000.jpg?v=1742684457SALE51-63 Genestealer Cults: Jackal Alphus$75.00 $60.00The Jackal Alphus is the undisputed leader of their pack. Not only are they the deadliest and fastest of their kin, they possess nerves of steel and a mind so focused that those of the Ordo Xenos w...
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51-60 Genestealer Cults: Aberrants / Hypermorph$77.00 $61.60Misshapen, lumpen and inhumanly strong, the Aberrants are the repugnant offshoots of the brood cycle. Though dim-witted, their instinctive need to defend their broodkin makes them valuable assets t...
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//elementalarcade.com.au/cdn/shop/files/99120117004_GenestealerNeophytes01_771x1000.jpg?v=1742685113SALE51-52 Genestealer Cults: Neophyte Hybrids$90.00 $72.00By the time a Genestealer Cult launches its insurrection, its Neophyte Hybrids make up a horde of thousands. Weathered and toughened by a life of hard labour, each cultist features the inhuman reac...
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51-51 Genestealer Cults: Acolyte Hybrids$77.00 $61.60Basking in the sheer alien glory of the patron that infected them, Acolyte Hybrids croon and hiss in the gloom. When the time comes to throw off the torn robes they use to disguise their foulness, ...
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51-53 Genestealer Cults: Goliath Truck$110.00 $88.00Infinitely adaptable, hard-wearing and rugged, the Goliath Truck is a mainstay of the Genestealer Cults. Fast and manoeuvrable, it bounces around the battlefield laying down walls of gunfire, heavy...
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51-50 Genestealer Cults: Broodcoven$120.00 $96.00The Patriarch and his Broodcoven dominate the minds and hearts of the cultists in their thrall. Masters of psychic and physical power, they muster and command the actions of the cult’s many generat...
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73-38 Combat Patrol: Genestealer Cults$268.00 $214.40Genestealer Cults armies outmanoeuvre their foes with infiltration, clawed horrors and grimy militia alike, squirming through sewers and pipe networks to reach their prey. They prepare ambush sites...
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51-59 Genestealer Cults: Abominant$46.00 $36.80A champion amongst the mutant aberrants of the cult, the Abominant is a misshapen wrecking ball of muscle and chitin that wields a heavy bludgeoning instrument as if it weighs no more than a switch...
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51-46 Genestealer Cults: Locus$46.00 $36.80Stoic and inhumanly patient, the Locus can go from sombre stillness to a blur of motion in an eye-blink. This sudden eruption of violence is as startling as it is deadly. Like a Lictor jumping from...
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51-47 Genestealer Cults: Magus$46.00 $36.80Maguses are psychically gifted and possessed of a supernatural charisma. Their control of the hybrids around them is total. As a prophet of their Patriarch, the word of a Magus is law, and their te...
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51-45 Genestealer Cults: Clamavus$46.00 $36.80The Clamavus is an information assassin supreme, seeding audio-viruses into the planetary vox network and dismantling communications. It is their role to create an aura of fear and confusion that t...
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51-44 Genestealer Cults: Biophagus$46.00 $36.80A master of gene-manipulation and bio-alchemy, the Biophagus is responsible for industrialising the process of indoctrination and infection. They concoct devious new contaminants that infect their ...
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//elementalarcade.com.au/cdn/shop/files/99070117011_GCReductusSaboteurLead_771x1000.jpg?v=1742683778SALE51-68 Genestealer Cults: Reductus Saboteur$64.00 $51.20There is no engine of the oppressors that a Reductus Saboteur cannot lay low, and there are few materials they cannot fashion into an explosive given a little time to tinker. Flitting through the s...
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46-49 Aeldari: Jain Zar$77.00 $61.60Jain Zar is famed for her speed and ferocity. She whirls her legendary executioner blade in bloody arcs, carving through foes before vaulting into a new position. With a flick of her wrist, she unl...
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//elementalarcade.com.au/cdn/shop/files/99120104013_WraithlordsNEW_01_771x1000.jpg?v=1744095538SALE46-17 Aeldari: Wraithlord$86.00 $68.80Wraithlords are towering wraithbone constructs powered by the spirits of fallen Aeldari heroes. These mighty ghost warriors can wield a swathe of armaments, ranging from energised fists and sentien...
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//elementalarcade.com.au/cdn/shop/files/99120104084_AELWraithknightLead_771x1000.jpg?v=1744094083SALE46-26 Aeldari: Wraithknight$140.00 $112.00Wraithknights are as elegantly sinister as they are lethal. Their graceful build and slender limbs belie their tremendous resilience. They move with an agility utterly at odds with their colossal s...
Elemental Grading Guide

Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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