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topThere are 612 productsSort
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51-60 Genestealer Cults: Aberrants / Hypermorph$79.50 $63.60Misshapen, lumpen and inhumanly strong, the Aberrants are the repugnant offshoots of the brood cycle. Though dim-witted, their instinctive need to defend their broodkin makes them valuable assets t...
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//elementalarcade.com.au/cdn/shop/files/99120117004_GenestealerNeophytes01_771x1000.jpg?v=1742685113SALE51-52 Genestealer Cults: Neophyte Hybrids$96.00 $76.80By the time a Genestealer Cult launches its insurrection, its Neophyte Hybrids make up a horde of thousands. Weathered and toughened by a life of hard labour, each cultist features the inhuman reac... -
51-51 Genestealer Cults: Acolyte Hybrids$79.50 $63.60Basking in the sheer alien glory of the patron that infected them, Acolyte Hybrids croon and hiss in the gloom. When the time comes to throw off the torn robes they use to disguise their foulness, ...
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51-53 Genestealer Cults: Goliath Truck$117.00 $93.60Infinitely adaptable, hard-wearing and rugged, the Goliath Truck is a mainstay of the Genestealer Cults. Fast and manoeuvrable, it bounces around the battlefield laying down walls of gunfire, heavy...
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51-50 Genestealer Cults: Broodcoven$125.00 $100.00The Patriarch and his Broodcoven dominate the minds and hearts of the cultists in their thrall. Masters of psychic and physical power, they muster and command the actions of the cult’s many generat...
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73-38 Combat Patrol: Genestealer Cults$285.00 $228.00Genestealer Cults armies outmanoeuvre their foes with infiltration, clawed horrors and grimy militia alike, squirming through sewers and pipe networks to reach their prey. They prepare ambush sites...
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51-59 Genestealer Cults: Abominant$49.00 $39.20A champion amongst the mutant aberrants of the cult, the Abominant is a misshapen wrecking ball of muscle and chitin that wields a heavy bludgeoning instrument as if it weighs no more than a switch...
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51-46 Genestealer Cults: Locus$49.00 $39.20Stoic and inhumanly patient, the Locus can go from sombre stillness to a blur of motion in an eye-blink. This sudden eruption of violence is as startling as it is deadly. Like a Lictor jumping from...
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51-45 Genestealer Cults: Clamavus$49.00 $39.20The Clamavus is an information assassin supreme, seeding audio-viruses into the planetary vox network and dismantling communications. It is their role to create an aura of fear and confusion that t...
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51-44 Genestealer Cults: Biophagus$49.00 $39.20A master of gene-manipulation and bio-alchemy, the Biophagus is responsible for industrialising the process of indoctrination and infection. They concoct devious new contaminants that infect their ...
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//elementalarcade.com.au/cdn/shop/files/99070117011_GCReductusSaboteurLead_771x1000.jpg?v=1742683778SALE51-68 Genestealer Cults: Reductus Saboteur$68.00 $54.40There is no engine of the oppressors that a Reductus Saboteur cannot lay low, and there are few materials they cannot fashion into an explosive given a little time to tinker. Flitting through the s... -
46-49 Aeldari: Jain Zar$79.50 $63.60Jain Zar is famed for her speed and ferocity. She whirls her legendary executioner blade in bloody arcs, carving through foes before vaulting into a new position. With a flick of her wrist, she unl...
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//elementalarcade.com.au/cdn/shop/files/99120104084_AELWraithknightLead_771x1000.jpg?v=1744094083SALE46-26 Aeldari: Wraithknight$149.00 $119.20Wraithknights are as elegantly sinister as they are lethal. Their graceful build and slender limbs belie their tremendous resilience. They move with an agility utterly at odds with their colossal s... -
//elementalarcade.com.au/cdn/shop/files/99120104031_EldarWraithguard01_771x1000.jpg?v=1744093975SALE46-13 Aeldari: Wraithguard / Wraithblades$67.00 $53.60Wraithguard are all but impervious to pain – this is vitally important, as their D-scythes and wraithcannon are short-ranged weapons that require them to get close to the foe. These mighty weapons ... -
//elementalarcade.com.au/cdn/shop/files/99120104080_CrimsonHunterLead_a_771x1000.jpg?v=1744095471SALE46-14 Aeldari: Hemlock Wraithfighter / Crimson Hunter$101.00 $80.80Crimson Hunters are the sublime pilots of formidable airborne fighters with armaments dedicated to aerial interdiction. With superhuman reflexes, they hunt down and destroy enemy aircraft with ease... -
46-30 Aeldari: Autarch$75.50 $60.40Autarchs are renowned for their strategic brilliance, sublime martial skill and indomitable strength of will. Long have they trodden the Path of the Warrior, wearing the ritual masks of countless A...
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//elementalarcade.com.au/cdn/shop/files/99120104074_ShroudRunnersLead_771x1000.jpg?v=1744092913SALE46-68 Aeldari: Shroud Runners$125.00 $100.00Streaking into battle at speeds that render them barely visible to human eyes, Shroud Runners effortlessly outmanoeuvre their enemies while harassing them with pinpoint sniper fire. Each jetbike ac... -
46-29 Aeldari: Rangers$105.00 $84.00The Rangers are Outcast warriors, wanderers who left the regimented lives of the craftworlds behind them. Adepts in the arts of stealth warfare, marksmanship, and tracking enemies through harsh ter...
Added To Cart :Add To Cart Failed :product successfully added to wishlist !Elemental Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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