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56-59 T'au Empire: Kroot Lone-Spear$94.50 $75.60Kroot Lone-spears are grizzled mercenaries who range far ahead of their kindreds, or solitary wanderers who prefer the wilds and the company of beasts to their fellow Kroot. Mounted upon colour-shi...
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56-58 T'au Empire: Kroot Hounds$74.00 $59.20Kroot Hounds are predatory kin-beasts, kept as hunting animals by Kroot kindreds. Once set loose in packs, they lope swiftly across the battlefield in search of prey. Kroot Hounds are driven into a...
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//elementalarcade.com.au/cdn/shop/files/99070113007_KrootTrailShaper1_771x1000.jpg?v=1735866784SALE56-57 T'au Empire: Kroot Trail Shaper$57.00 $45.60Kroot Trail Shapers are more than simply masters of fieldcraft – through sheer skill, they shape the very battlefield upon which the Kroot will meet their prey, defining the guiding routes along wh...
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73-50 Combat Patrol: Orks$262.00 $209.60The Orks love fighting above all else. These brutal and violent aliens roam the galaxy in vast hordes, gleefully piling into battle with a deafening war cry of 'Waaagh!'. Morgrim's Butchas are a fe...
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44-01 Codex Supplement: Dark Angels$55.50 $44.40The Dark Angels are a dour brotherhood, characterised by their deep commitment to millennia-old rituals, loyalty, discipline, and self-sufficiency. They are a fighting force whose allegiance to the...
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73-44 Combat Patrol: Dark Angels$268.00 $214.40None fight with more grim determination than the battle-brothers of the Dark Angels – they are held in awe by their allies and enemies alike. Yet behind their devotion to the Imperium lies a shadow...
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//elementalarcade.com.au/cdn/shop/files/99120101411_DAUpgradesTransfers2_771x1000.jpg?v=1745213206SALE44-24 Dark Angels: Upgrades and Transfers$57.00 $45.60None fight with more grim determination than the battle-brothers of the Dark Angels, who are held in awe by allies and enemies alike. Yet behind their devotion to the Imperium lies a shadowy obsess...
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59-05 Combat Patrol: Adeptus Mechanicus$268.00 $214.40The Adeptus Mechanicus march to war as a disturbing fusion of flesh and machine, ruling Tech-Priests and fanatical cyborg followers raising modified voices in binharic praise of the Machine God. Pu...
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31-66 Horus Heresy: Cerastus Knight Castigator$350.00 $280.00Cerastus Knights are sophisticated and towering war-suits, far more agile than the smaller Questoris class. The Knight Castigator scythes down hordes of lesser foes that might otherwise overwhelm e...
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48-06 Space Marines Librarian in Terminator Armour$70.00 $56.00Librarians are the battle-psykers and lore-keepers of the Space Marines, and when clad in Terminator armour lend a lethal psychic edge to their elite infantry spearheads. Whether in gruelling board...
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103-27 Kill Team: Exaction Squad (Imperial Agents)$110.00 $88.00Exaction Squads enforce the Lex Imperialis – the Imperial Law. Made up of the most highly skilled Adeptus Arbites, they are despatched to hunt down heinous criminals and secure their targets alive....
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43-99 Chaos Space Marines: Vashtorr The Arkifane$172.50 $138.00Vashtorr is the Soul Forge King, a daemonic demigod of unrestrained invention and abominable artifice. When the Arkifane takes physical form, it is as a horror of pallid flesh stretched over infern...
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//elementalarcade.com.au/cdn/shop/files/99120101395_BACommanderDante01_771x1000.jpg?v=1745212202SALE41-40 Blood Angels: Commander Dante$77.00 $61.60Commander Dante is among the most storied Space Marines in the Imperium, a beloved son of Sanguinius who has led the Blood Angels Chapter for more than a thousand years. Appointed by Guilliman hims...
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44-18 Dark Angels: Azrael, Supreme Grand Master$77.00 $61.60Azrael is Supreme Grand Master of the Dark Angels, defender of his Chapter's honour, and a beacon of inspiration to his battle-brothers. The Keeper of the Truth is renowned for his tactical abiliti...
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43-57 Wolrd Eaters: Jakhals$94.50 $75.60Jakhals are chosen from the strongest, most savage, and bloodthirstiest followers of the World Eaters. Though merely human, these elite cultists seek to emulate the frenzied purity of their gore-cr...
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43-26 World Eaters: World Eaters Lord on Juggernaut // Lord Invocatus$110.00 $88.00Lord Invocatus is a master of swift raids, devastating counter-attacks, and relentless hit-and-run strategies. Also known as Khorne's Thunderbolt, this born marauder thunders through the air as if ...
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//elementalarcade.com.au/cdn/shop/products/99120102154_ExhaltedEightbound2_771x1000.jpg?v=1676521770SALE43-72 World Eaters: Exalted Eightbound$105.00 $84.00Eightbound are Heretic Astartes possessed by eight separate daemons of Khorne, their swollen forms virtually unrecognisable from the World Eaters they once were. As a result, these warped warriors ...
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//elementalarcade.com.au/cdn/shop/products/99070105003_AMPrimarisPsyker01_771x1000.jpg?v=1674622603SALE47-39 Astra Militarum Primaris Psyker$55.50 $44.40The empyrically attuned minds of Primaris Psykers are steeled against the manifold dangers risked by unsanctioned wielders of the warp's power. These battle-trained psykers support the Astra Milita...
Elemental Grading Guide

Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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