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There are 601 productsSort
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48-90 Space Marines: Terminator Squad$110.00 $88.00Terminator Squads go to battle clad in Tactical Dreadnought armour – a marvel of technology that enables its wearer to survive almost anything, from the stresses of teleportation to earth-shaking a...
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48-73 Space Marines: Lieutenant$64.00 $51.20Space Marine Lieutenants are experienced tacticians, keen strategists, and highly skilled warriors. Experts in all the lethal weaponry of the Space Marines, they bellow orders and coordinate their ...
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48-08 Space Marines: Company Heroes$110.00 $88.00The most heroic battle-brothers in a Space Marine company often form an elite retinue, sworn to fight alongside their Captain. These specialists provide vital support as honour guards and aides – C...
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51-41 Tyranids: Biovore / Pyrovore$86.00 $68.80Biovores are living artillery pieces, swollen with the clutch of explosive Spore Mines that they nurture within their bodies. Upon anchoring itself to the ground with chitinous spurs, a Biovore und...
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50-42 Orks: Boss Snikrot$74.00 $59.20Boss Snikrot is no mere Ork cutthroat – he is a murderous legend whose obsession with guerilla warfare has seen him hone the kunnin' taktiks of the Blood Axe clan into an almost supernatural master...
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44-20 Dark Angels Lion El'Jonson$120.00 $96.00The First. The Son of the Forest. The Master of Caliban. The Primarch of the Dark Angels.Lion El'Jonson stalks from mist-wreathed shadow realms like an ancient questing knight, hunting the galaxy's...
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//elementalarcade.com.au/cdn/shop/products/99120106060_HiveTyrantLead_771x1000.jpg?v=1672957230SALE51-08 Tyranids: Hive Tyrant$101.00 $80.80Hive Tyrants enact the Hive Mind's will on the battlefield, as the massive commanders of the Tyranid swarm. Powerful warrior organisms in their own right, each Hive Tyrant is also possessed of a de...
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73-511 Combat Patrol: Tyranid Assault Brood$255.00 $204.00This set builds 18 plastic Tyranid miniatures:– 1x Parasite of Mortrex– 3x Tyrant Guard (which can alternatively be built as Hive Guard)– 1x Biovore (which can alternatively be built as a Pyrovore)...
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56-13 Tau Empire: XV104 Riptide Battlesuit$100.00 $80.00XV104 Riptide is the pinnacle of the Earth caste's battlesuit development. It stands twice as tall as the XV8 Crisis suit, but its movements are more like those of its smaller cousins than the mech...
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56-19 Tau Empire: TX4 Piranha$51.00 $40.80Piranhas are light combat skimmers that streak ahead of the main T’au forces, raking enemy units with salvoes of heavy firepower. They can further detach drones to sow mayhem behind enemy lines bef...
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56-07 Tau Empire: XV8 Crisis Battlesuit Team$140.00 $112.00An iconic rendering of T'au technological progress and ingenuity, the XV8 Crisis Battlesuit is a thing of joy to behold in battle - unless you're its target. Skimming along on the jets of their rep...
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//elementalarcade.com.au/cdn/shop/products/99120113028_TauHammerhead01_771x1000.jpg?v=1673215099SALE56-11 Tau Empire: Hammerhead Gunship$97.00 $77.60Like a hungry predator on the prowl, the Hammerhead Gunship is a menacing sight. It skims over a planet's surface with its massive turret-mounted gun swivelling back and forth to track potential ta...
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48-07 Space Marines Tactical Squad$81.00 $64.80Tactical Squads are the backbone of any Space Marine army. They hold ground; provide fire support and charge into bloody melees, as the ever-changing theatre of war dictates.This box contains every...
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48-43 Space Marines Primaris Eradicators$97.00 $77.60Before the molten ire of an Eradicator Squad, heavy armour and defended positions stand little chance. Eradicators wear the heavier Gravis pattern of Mk X power armour, allowing them to stride unha...
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48-36 Space Marines Primaris Assault Intercessors$105.00 $84.00Assault Intercessors are amongst the most widespread close-support units in a Chapter's arsenal. Firing their heavy bolt pistols as they close upon the foe, they charge into the fray, where they ma...
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48-39 Space Marines Primaris Techmarine$67.00 $53.60Primaris Techmarines stride selflessly through oncoming fire to soothe the machine spirits of wounded war engines, deftly peeling back damaged armour plates to repair burnt-out cabling and bending ...
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50-53 Orks Beastboss$67.00 $53.60The Beastboss is the overall leader of a Beast Snaggas mob, leading from the front and crushing the choicest prey between the serrated teeth of his Beastclaw. As the foremost authority within the w...
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50-55 Orks: Mozrog Skragbad / Beastboss on Squigosaur$97.00 $77.60There are few loftier achievements for a Beast Snagga Ork than the taming of a squigosaur. These bad-tempered creatures eat everything they come across and are nearly impervious to gunfire. Instead...
Added To Cart :Add To Cart Failed :product successfully added to wishlist !Elemental Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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