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There are 601 productsSort
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48-26 Space Marines: Infernus Squad$100.00 $80.00Infernus Squads purge swathes of enemy ranks with the incandescent firestorms they unleash from their pyreblasters. They are close-assault specialists, sending jets of burning promethium into trenc...
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51-75 Tyranids: Psychophage$100.00 $80.00A Psychophage stampedes into battle at a frightening speed. They devour any prey organism in their paths, but especially favour those victims with psychic abilities. How they metabolise such esoter...
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51-33 Tyranids: Neurogaunts$74.00 $59.60Neurogaunts scuttle forward in seething masses, driven on by the parasitic neurocytes that cling to their backs. Their primary purpose is to protect the synaptic node-beasts coordinating invasion s...
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51-37 Tyranids: Von Ryan's Leapers$86.00 $68.80Von Ryan’s Leapers are swift, agile Tyranid bioforms, cunning hunters and stealth ambushers that are especially lethal when fighting in dense terrain. Packs of Leapers lie in wait like living mines...
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59-01 Codex: Adeptus Mechanicus$98.00 $78.40The Adeptus Mechanicus are the fanatical worshippers of the Machine God of Mars. For thousands of years the robed priests of the Machine Cult have presided over the fabrication, maintenance, and pr...
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49-63 Necrons: Imotekh the Stormlord$77.00 $61.60Imotekh is a sublimely skilled Necron strategist, wielding his armies with hyperlogical skill and deadly strategic insight. In battle, the Stormlord incinerates enemies with his Gauntlet of Fire, b...
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49-67 Necrons: Orikan the Diviner$77.00 $61.60Orikan is a master astromancer, a Necron Cryptek who uses his knowledge of astral conjunctions to predict the tides of battle and empower himself with cosmic energies. He supplements these skills w...
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//elementalarcade.com.au/cdn/shop/files/99120101377_SMDesolationSquad2_771x1000.jpg?v=1734495774SALE48-74 Space Marines: Desolation Squad$100.00 $80.00Desolation Marines specialise in unleashing widespread devastation throughout the enemy ranks. Whether direct-firing warheads into massed infantry and enemy armour, or raining down arcing salvoes w...
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51-29 Tyranids: Lictor$86.00 $68.80Lictors are a sinister adaptation of the Tyranid Warrior bioform, specialising in infiltration, scouting, and assassination. Hidden by their chameleonic skin, these vanguard beasts stalk their prey...
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51-30 Tyranids: Deathleaper$105.00 $84.00The Deathleaper is a rare and advanced development of the Lictor strain, perfectly evolved to act as a terror weapon. This apex Lictor possesses an instinctive understanding of how to spread fear t...
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51-34 Tyranids: Termagants$77.00 $61.60Termagants are scuttling predators that attack in huge swarms, armed with living weapons that spit flesh-eating organisms and venomous spines. Originally spawned to roam the tight arterial passages...
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51-31 Tyranids: Norm Emissary / Norn Assimilator$198.00 $158.40Each Norn Emissary is a purpose-bred beast, spawned by its Norn Queen to accomplish a specific and singular objective – be it hunting a strategically gifted commander, abducting a knowledgeable pre...
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40-05 Warhammer 40,000 Ultimate Starter Set$320.00 $256.00In the grim darkness of the far future, there is only war. Across the far-flung worlds of the Imperium of Mankind, in a galaxy riven by warp storms and unceasing conflict, the armies of Humanity ba...
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//elementalarcade.com.au/cdn/shop/files/99120113094_TAUBoardingPatrol01_771x1000.jpg?v=1688885884SALE56-41 T'au Empire: Commander Farsight$110.00 $88.00Aggressive and rebellious, Commander O'Shovah is an undisputed master of Mont'ka, the T'au metastrategy of the Killing Blow. Piloting his crimson battlesuit, he carves a bloody path into the enemy,...
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45-43 Combat Patrol: Drukhari$238.00 $190.40The Drukhari are a decadent race of alien tormentors and raiders. Once part of a galaxy-spanning empire, the Drukhari now indulge in every macabre passion their supreme intelligence can conceive. T...
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51-17 Tyranids: Hormagaunts$86.00 $68.80Hormagaunts are swarming shock troops, seeded onto prey worlds in their billions. As simple hunter-slayer organisms, spawned Hormagaunts can be left to rampage across battlefields and populations, ...
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//elementalarcade.com.au/cdn/shop/files/99120113039_TauFirewarriorTeam01_771x1000.jpg?v=1735867365SALE56-06 Tau Empire: Fire Warriors Strike Team$98.00 $78.40Not only is the path ahead illuminated by the light of the Greater Good, but also the glow of pulse rifles. The courageous Fire Warriors, with the absolute, zealous belief in the destiny of their r...
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73-553 Combat Patrol: Black Templars$270.00 $216.00This boxed set builds 19 multipart plastic Black Templars miniatures:– 1x Emperor's Champion– 3x Bladeguard Veterans– 5x Sword Brethren– 10x Crusaders his kit comprises 468 plastic components, 10x ...
Added To Cart :Add To Cart Failed :product successfully added to wishlist !Elemental Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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