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topThere are 612 productsSort
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103-44 Kill Team: Scout Squad$139.00 $111.20Scout Squads are comprised of Space Marines in training, yet to be fully elevated to the ranks of battle-brothers. Nonetheless, each operative is physically and mentally robust by an order of magni...
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103-42 Kill Team: Mandrakes$139.00 $111.20Drukhari Mandrakes creep and crawl closer to their prey like eldritch nightmares in the shadows, appearing suddenly with hateful leers dancing across their inconstant features. Those who survive th...
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68-28 Imperial Agents: Codex$104.00 $83.20Imperial Agents emerge from the shadows when heresy threatens to destabilise worlds, cultists seek to summon daemonic abominations, and xenos corruption endangers Humanity's realm. Some are Inquisi...
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//elementalarcade.com.au/cdn/shop/files/99070108001_VindicareAssassin01_771x1000.jpg?v=1743134700SALE52-10 Imperial Agents: Vindicare Assassin$67.00 $53.60Vindicare Assassins are lethal sharpshooters who find the ideal firing position from which to pinpoint their quarry, while against more numerous foes, they swiftly rack up high body counts with sho... -
56-58 Tau Empire: Kroot Hounds$75.50 $60.40Kroot Hounds are predatory kin-beasts, kept as hunting animals by Kroot kindreds. Once set loose in packs, they lope swiftly across the battlefield in search of prey. Kroot Hounds are driven into a...
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43-20 Combat Patrol: Chaos Space Marines$285.00 $228.00Warbands of the Chaos Space Marines are more often than not motley assortments of Heretic Astartes, grisly mutants, their cultist thralls. The pitiless masters callously spend the lives of the mort...
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73-44 Combat Patrol: Dark Angels$285.00 $228.00None fight with more grim determination than the battle-brothers of the Dark Angels – they are held in awe by their allies and enemies alike. Yet behind their devotion to the Imperium lies a shadow...
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44-23 Dark Angels: Belial Master Of The Deathwing$78.00 $62.40Grand Master Belial is a fearless leader of the Dark Angels Chapter – a warrior whose skill in battle has always stood out, even amongst his transhuman brethren. As the Grand Master of the Deathwin...
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44-21 Dark Angels: Asmodai Master Of Repentance$78.00 $62.40Asmodai is a legendary Interrogator-Chaplain of the Dark Angels Chapter. Relentless and humourless, the Master of Repentance suffers no weakness or compromise amongst his allies. In battle, he inci...
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48-26 Space Marines: Infernus Squad$105.00 $84.00Infernus Squads purge swathes of enemy ranks with the incandescent firestorms they unleash from their pyreblasters. They are close-assault specialists, sending jets of burning promethium into trenc...
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51-75 Tyranids: Psychophage$105.00 $84.00A Psychophage stampedes into battle at a frightening speed. They devour any prey organism in their paths, but especially favour those victims with psychic abilities. How they metabolise such esoter...
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51-33 Tyranids: Neurogaunts$75.50 $60.40Neurogaunts scuttle forward in seething masses, driven on by the parasitic neurocytes that cling to their backs. Their primary purpose is to protect the synaptic node-beasts coordinating invasion s...
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51-37 Tyranids: Von Ryan'S Leapers$90.00 $72.00Von Ryan’s Leapers are swift, agile Tyranid bioforms, cunning hunters and stealth ambushers that are especially lethal when fighting in dense terrain. Packs of Leapers lie in wait like living mines...
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59-01 Codex: Adeptus Mechanicus$104.00 $83.20The Adeptus Mechanicus are the fanatical worshippers of the Machine God of Mars. For thousands of years the robed priests of the Machine Cult have presided over the fabrication, maintenance, and pr...
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49-63 Necrons: Imotekh The Stormlord$79.50 $63.60Imotekh is a sublimely skilled Necron strategist, wielding his armies with hyperlogical skill and deadly strategic insight. In battle, the Stormlord incinerates enemies with his Gauntlet of Fire, b...
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49-67 Necrons: Orikan The Diviner$79.50 $63.60Orikan is a master astromancer, a Necron Cryptek who uses his knowledge of astral conjunctions to predict the tides of battle and empower himself with cosmic energies. He supplements these skills w...
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//elementalarcade.com.au/cdn/shop/files/99120101377_SMDesolationSquad2_771x1000.jpg?v=1734495774SALE48-74 Space Marines: Desolation Squad$105.00 $84.00Desolation Marines specialise in unleashing widespread devastation throughout the enemy ranks. Whether direct-firing warheads into massed infantry and enemy armour, or raining down arcing salvoes w... -
51-29 Tyranids: Lictor$90.00 $72.00Lictors are a sinister adaptation of the Tyranid Warrior bioform, specialising in infiltration, scouting, and assassination. Hidden by their chameleonic skin, these vanguard beasts stalk their prey...
Added To Cart :Add To Cart Failed :product successfully added to wishlist !Elemental Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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