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topThere are 612 productsSort
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51-31 Tyranids: Norm Emissary / Norn Assimilator$207.00 $165.60Each Norn Emissary is a purpose-bred beast, spawned by its Norn Queen to accomplish a specific and singular objective – be it hunting a strategically gifted commander, abducting a knowledgeable pre...
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//elementalarcade.com.au/cdn/shop/products/99120102155_WELordInvocatus01_771x1000.jpg?v=1676522124SALE43-26 World Eaters: World Eaters Lord On Juggernaut // Lord Invocatus$117.00 $93.60Lord Invocatus is a master of swift raids, devastating counter-attacks, and relentless hit-and-run strategies. Also known as Khorne's Thunderbolt, this born marauder thunders through the air as if ... -
43-28 World Eaters: Angron, Daemon Primarch Of Khorne$295.00 $236.00Angron is the Red Angel, Lord of the World Eaters, the Daemon Primarch of Khorne. Raised as a slave in the brutal fighting pits of Nuceria, this maddened demigod sought glorious death in the battle...
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51-22 Tyranids: Venomthropes / Neurothrope / Zoanthropes$110.00 $88.00Zoanthropes are powerful psykers, living synapse nodes created solely to harness the psychic potential of the Hive Mind. By flexing the merest part of its mystical mind, a Zoanthrope can manifest t...
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51-06 Tyranids: Genestealers$98.00 $78.40Genestealers are peerless predators, swift vanguard organisms armoured in chitinous plates and possessed of terrifying strength and agility. Their broods move far ahead of the Tyranid hive fleets, ...
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//elementalarcade.com.au/cdn/shop/files/99120113039_TauFirewarriorTeam01_771x1000.jpg?v=1735867365SALE56-06 Tau Empire: Fire Warriors Strike Team$104.00 $83.20Not only is the path ahead illuminated by the light of the Greater Good, but also the glow of pulse rifles. The courageous Fire Warriors, with the absolute, zealous belief in the destiny of their r... -
//elementalarcade.com.au/cdn/shop/files/99120113036_TauKV128Stormsurge01_771x1000.jpg?v=1735866110SALE56-18 Tau Empire: Kv128 Stormsurge$299.00 $239.20An absolute colossus of a machine, piloted by graduates of the Ves'oni'Vash, the KV128 Stormsurge is designed as an extreme heavy-weapons platform. Not as manoeuvrable as a Riptide, instead relying... -
73-553 Combat Patrol: Black Templars$285.00 $228.00This boxed set builds 19 multipart plastic Black Templars miniatures:– 1x Emperor's Champion– 3x Bladeguard Veterans– 5x Sword Brethren– 10x Crusaders his kit comprises 468 plastic components, 10x ...
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53-09 Space Wolves Thunderwolf Cavalry$110.00 $88.00From the Mountains of the Maelstrom come the legendary Thunderwolves, hulking beasts with jaws so strong they can chew through steel. There are several known instances of senior Space Wolves tracki...
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73-532 Combat Patrol: Space Wolves$285.00 $228.00This boxed set builds 21 multipart plastic Space Wolves miniatures:– 1x Wolf Guard Battle Leader– 5x Wolf Guard Terminators– 5x Wulfen– 10x Blood Claws This kit comprises 563 plastic components, 10...
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48-93 Space Marines Primaris Eliminators$103.00 $82.40Dedicated marksmen, Eliminators haunt the shadows of the battlefield, seeking out targets of opportunity and bringing them down with pinpoint volleys of fire. Then, these silent assassins slip away...
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//elementalarcade.com.au/cdn/shop/files/99120101189_PrimarisHellblasters01_771x1000.jpg?v=1734494969SALE48-76 Space Marines Primaris Hellblasters$110.00 $88.00Imperial observers have likened the fire of a Hellblaster Squad to the incinerating power of a stellar flare. Bolt after bolt of plasma sears across the battlefield; those caught in the Hellblaster... -
//elementalarcade.com.au/cdn/shop/files/99120101275_RagnarBlackmaneLead_771x1000.jpg?v=1745213594SALE53-30 Space Wolves Ragnar Blackmane$79.50 $63.60Supremely confident and eager always to be first into the fray, Wolf Lord Ragnar Blackmane leads his Great Company in devastating planetary invasions. No longer as headstrong as in his youth, Ragna... -
50-13 Orks: Stormboyz$60.00 $48.00Stormboyz, the shock troops of many successful warbands, dedicate their lives to the time honoured martial disciplines of drilling, marching and hurtling through the air. To this end they go to war...
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50-20 Orks: Battlewagon$203.00 $162.40No two Battlewagons are the same, for the Meks that build them can never resist cobbling on armour plates, ramming spikes, assorted dakka, and random gubbinz. However, all are rugged transport tank...
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50-09 Orks: Trukk$74.00 $59.20Trukks are designed to transport mobs of choppa-wielding Boyz into combat as quickly as possible. Each warband and clan will 'kustomise' its trukks to reflect their own predilictions. For example, ...
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50-29 Orks Ghazghkull Thraka$133.00 $106.40Ghazghkull Mag Uruk Thraka is a mighty prophet of the Waaagh!, capable of rousing billions of Orks into a frenzy of conquest and bloodshed. He is the most influential greenskin in the galaxy, and c...
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49-04 Combat Patrol: Necrons$285.00 $228.00The Necrons rise across the galaxy, android legions emerging from stasis-crypts after millions of years in deathless slumber. Amonhotekh's Guard stalk the worlds that once belonged to their master,...
Added To Cart :Add To Cart Failed :product successfully added to wishlist !Elemental Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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